

At the time, the game prototype received praise for its story and exploration mechanics, featuring fully animated 3D characters who lead you on your mission to find “The Ultimate Prize.” Pinnick who is an artist and designer, and Chang who is an award-nominated visual effects artist, first debuted the game in September 2015 at Siggraph’s inaugural VR Village. You as the player are invited to lean into objects closely, peek through open windows, and observe the environment from every angle to solve puzzles and discover secrets hidden throughout the town.
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The game is a free roaming world explored from a first-person perspective, a seated experience using positional head tracking with gamepad input. The thematic influence of her upbringing was a “big draw for choosing the setting and themes” of Dead Bug Creek, according to Pinnick.ĭead Bug Creek is the latest VR adventure game created with her partner in crime Antonio Chang at Creative Rex, and is set to launch on Playstation VR, Oculus Rift and HTC Vive later this year.

The strangeness of growing up in a place that could often be lonely and empty, led her to create her own adventures in the desolate landscape around her, befriending people along the way while she explored the neighborhood. Pinnick had spent most of her early years living in a retirement community on the outskirts of town and was one of the only kids in the neighborhood. When Ashley Pinnick of LA-based virtual reality creative studio, California Rex, set out to develop an adventure game for the new medium, little did she know how much her childhood growing up in a rural town in the Sonoran Desert would influence her creation.
